Schiff-1

Schiff-2

v_2 - v_1

A = (0, 6)
B = (-1, 4)
C = (1.109076962066378, 4.852315972561741)
v_2 = Vector(A, C)
v_1 = Vector(A, B)
Hafen_2 = (2.4746911632498074, -0.05948994459801298)
Hafen_1 = (12, 6)
Vieleck1, c, a, b = Polygon(A, B, C)
d = Line(Hafen_1, v_1)
e = Line(Hafen_2, v_2)
Zeit = 2.2 (slider from 0 to 20, step 0.1)
v_4 = Distance(A, B)
v_5 = Distance(A, C)
f = Circle(Hafen_1, Zeit * v_4)
g = Circle(Hafen_2, Zeit * v_5)
F = Intersect(g, e, 2.0)
G = Intersect(f, d, 2.0)
h = Segment(B, C)
i = Line(Hafen_2, h)
k = Circle(F, 0.5)
H = Intersect(k, e, 2.0)
I = Intersect(k, e, 1.0)
j = OrthogonalLine(F, e)
J, K = Intersect(k, j)
l = Line(K, e)
p = Circle(K, 0.75)
L, M = Intersect(p, l)
Vieleck2, l_1, i_1, h_1, m = Polygon(L, I, H, M)
n = Line(F, K)
F' = Mirror(F, K)
K' = Mirror(K, F')
F'' = Mirror(F', K')
q = Line(F', e)
r = Circle(F', 0.75)
N_1, O = Intersect(r, q)
Vieleck3, f'', n_1, o = Polygon(N_1, O, F'')
s = Segment(K, F'')
t = Circle(G, 0.5)
a_1 = OrthogonalLine(G, d)
P = Intersect(t, d, 2.0)
Q = Intersect(t, d, 1.0)
R, S = Intersect(t, a_1)
b_1 = Line(R, d)
c_1 = Circle(R, 0.75)
T, U = Intersect(c_1, b_1)
Vieleck4, u_1, p_1, q_1, t_1 = Polygon(U, P, Q, T)
G' = Mirror(G, R)
R' = Mirror(R, G')
G'' = Mirror(G', R')
d_1 = Line(G', b_1)
e_1 = Circle(G', 0.75)
V, W = Intersect(e_1, d_1)
Z = Intersect(e_1, d_1, 2.0)
Vieleck5, v_3, g'', z = Polygon(G'', Z, V)
f_1 = Segment(R, G'')
u = Vector(B, C)
D = Midpoint(B, C)
g_1 = Line(Hafen_2, u)
j_1 = OrthogonalLine(Hafen_1, g_1)
N = Intersect(j_1, g_1)
α = Angle(Hafen_1, N, Hafen_2)
abstandHafen2N = Distance(Hafen_2, N)
TextHafen2N: "\overline{" + (Name[Hafen_2]) + (Name[N]) + "} \, = \, " + abstandHafen2N
k_1 = Segment(Hafen_2, N)
E: Hafen_1 + Distance[Hafen_2, N] / Distance[B, C] * v_1
A_1: Hafen_2 + Distance[Hafen_2, N] / Distance[B, C] * v_2
abstandFG = Distance(F, G)
m_1 = Segment(F, G)
TextFG: abstandFG + ""

Tool: Werkzeug1
Input: A, B, C, D, Zeit
Output: Vieleck1, e, F

u = Vector(A, C)
Vieleck1, c, a, b = Polygon(A, B, C)
e_1 = Line(D, u)
e = Line(D, u)
v_2 = Distance(A, C)
g = Circle(D, Zeit * v_2)
F = Intersect(g, e, 2.0)