Schiff-1

Strömung

Steuerrichtung

Eigengeschwindigkeitsbetrag = 1.75 (slider from 0 to 10, step 0.01)
B = (-3, 4)
A_1 = (-4, 5)
u = Vector(A_1, B)
Hafen_2 = (11, -1)
Zeit = 1.02 (slider from 0 to 5, step 0.01)
Hafen_1 = (0, 0)
b = Segment(Hafen_1, Hafen_2)
A: Hafen_1 + Zeit * u
c = Circle(A, Zeit * Eigengeschwindigkeitsbetrag)
C = Midpoint(A_1, B)
a = Line(Hafen_1, Hafen_2)
v = Vector(Hafen_1, A)
D = Intersect(c, b, 2.0)
w = Vector(A, D)
z = Vector(Hafen_1, D)
k = Circle(A, Zeit * Eigengeschwindigkeitsbetrag)
E = Intersect(k, b, 1.0)
e = Vector(A, E)
f = Vector(Hafen_1, E)
g = Line(E, A)
h = Circle(E, 0.5)
i = OrthogonalLine(E, g)
F, G = Intersect(h, g)
H, I = Intersect(h, i)
j = Line(H, g)
k_2 = Circle(H, 0.75)
J, K = Intersect(k_2, j)
Vieleck1, k_1, g_1, f_1, j_1 = Polygon(K, G, F, J)
L = Midpoint(A, E)

Tool: Werkzeug1
Input: A, B, C, D, Zeit
Output: Vieleck1, e, F

u = Vector(A, C)
Vieleck1, c, a, b = Polygon(A, B, C)
e_1 = Line(D, u)
e = Line(D, u)
v_2 = Distance(A, C)
g = Circle(D, Zeit * v_2)
F = Intersect(g, e, 2.0)